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STEAM Programming

Science, Technology, Engineering, Art & Math

Rumsey Hall’s Makerspace gives students a special place to think critically and to creatively solve real world problems through project based learning. STEAM initiatives engage students in cross-curricular learning experiences. Using traditional materials like paper and glue alongside modern technological devices, students form creative questions and design innovative solutions.

Rumsey Hall is committed to providing students and teachers with tools to encourage academic exploration by affording easy access to technological resources. The goal is to teach students responsible and ethical use of technology to support learning. Technology transcends all disciplines and grade levels and is integral in the daily work routines of students, faculty and staff.


The Innovation course incorporates Science, Technology, Engineering, Arts, and Math (STEAM) to encourage problem solving skills. Students create their own projects after they learn basic electrical engineering concepts. Recent projects included: an interactive Christmas decoration, an electric Magic 8 Ball, an art/light project using 3D-printed elements, a hand-warmer, an interactive surgery trainer and an ice hockey desktop game. Students enjoy the guided, but open-ended, nature of this project based class.


The Robotics program uses Lego EV3 kits and MINDSTORMS software to introduce the students to basic programming and problem solving strategies. Students investigate principles of science, technology, engineering, arts and math (STEAM). Topics covered include: motor control, gear ratios, torque, friction, sensors, timing, program loops, timing sequences and propulsion systems. The students work hands-on in small groups to design, build and program their own robots to complete a range of tasks.

Computer Arts and Graphic Design

This course teaches students about graphic design principles and investigates the impact graphic design has on our daily lives, including advertising, brand identity, and package design. Using Google Drawings, students manipulate images, words and shapes, exploring basic design techniques such as format, composition and layout.

Computer Science Vth Form: Introduction to Javascript

Lesson Units designed by Khan Academy, drive our studies of computer science with a focus on programming languages and an Introduction to Javascript. Using basics of javascript drawing and animation concepts, students complete challenges and  created projects online. Assignments include drawing plates of food and animating the parting of clouds. Students connect what goes into creating the graphics they encounter on screens every day with the coding behind the scenes; controlling visibility and movement with hand typed code. 

Computer Science IVth Form: Introduction to HTML: Making Webpages

This course  introduces students to HTML/CSS: Making Webpages. Students study the principles of HTML and use their learning to create projects and completing challenges. Students get hands on experience creating the kinds of content they are exposed to online every day.